The old version is now regarded as legacy and will be hidden from menus by default. Changed: Enabled physics pausing while streaming content in again. Changed: Changed some decorations in front of each park. (Only applies to keyboard/mouse input.). Fixed: Fixed some minor translation issues. Added: Gamepad/console users can now chat text messages by pressing the left d-pad. Can be enabled in ride settings. Fixed: Fixed an issue causing guests to not be placed in their seats properly in rides. Changed: Teleporters now transfer character velocity more accurately. Fixed: Can now build wall-ish side items on park permiters in any orientation. Fixed: Fixed an issue causing UI dialogs to be drawn too darkly sometimes. Fixed: Fixed an issue causing vehicles to sometimes be positioned at an incorrect location when using the improved physics model. This part of the Tutorial shows the player how to find rides and place them. Fixed: Fixed an issue causing new games to not be started properly. Added: Metal wall doorway, one way doorway, window, window with glass, slope, high slope, inverted slope, inverted high slope pieces. Fixed: Fixed chat messages not being transmitted. Chat "/enable-lighteditmode" to enable it. The old version is now regarded as "legacy" and will be hidden from the build menus by default. Added: The precision build mode can be used on touch screen now, Added: Added music and sfx volume sliders in the settings menu (replacing the on/off checkboxes). (Not currently supported on controllers. Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park. Legacy content can be made visible again via the settings menu. Changed: With dynamic daytime, days are now longer and the nights shorter. Changed: Improved support generation for inverted tracks. For support: send a Direct Message. Fixed: Fixed painter tool not properly working for animatable items (entrance/exit gates). Fixed: Fixed a bug that caused guest chat messages to still go through. Changed: Can now recolor the vintage cars ride track, defrosted the Vintage car window. Added: Jukeboxes/speakers can now be activated by other items. Building rotation - Theme Park World Forum - Neoseeker Forums Fixed: Fixed ride info dialog disappearing when starting to build a new ride entrance or exit. Changed: Players names in the chat command and all chat autocompletes are now case-insensivinitive. (Requires a keyboard and mouse or a large touch screen. Changed: Optimized track and terrain drawing further. With tracked rides, the on-ride music will only stop and restart on stations with an entrance and/or exit. Changed: Updated French/Korean translations. Changed: Improved error handling when editing the terrain. Full is a new mode, adjusting the (delta) roll of the trak as well. Added: Steep sharp turns upwards coaster pieces. Added: Flat rides can now activated other items. Added: Slope rope fence, 3 wooden fences, 2 neon light variants. Changed: Wide range of UI changes/adjustments. How do you rotate items in Theme Park Tycoon 2 Added: Server version is now shown in startup dialog. Changed: Reduced hitbox of the Slingshot ride to always fit on ground level. Fixed: Fixed stars display in loading dialog. Changed: The transport train has a brown default support color now. Added: Small ring wreath prop and two variants with Christmas decorations. Changed: When saving, only information messages show up indicating saving succeeded or failed now. Terrain is not included, but roller coasters can go through the terrain. When playing with a trackpad, holding Ctrl and drag finger to rotate the camera (simulates a mouse middle click) Fixed: Fixed an issue causing the hold brake to not be configurable for the beyond-vertical drop coaster. Fix: Partially fixed guests disappearing in queues. (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. This allows changing vehicle speed on the track. (Not currently supported by controllers). Changed: Characters now always spawn in front of their own park. I was just hoping you could pick up rides and just move it to somewhere else, such as roller coasters, but I guess not. Added: Lights synchronized with music will now synchronize the ride audio too when riding a ride. 89% 33. On low quality settings, no performance difference should be noticable. (Does not already affect already-built loops.). SnowMew. Changed: Reworked the item icons system. (Requires the jukebox gamepass. Added: Added "Rapid destroy mode" to the destroy tool, see Settings -> Advanced usage for details (Desktop only). #3. Changed: Moved all Primitives to their own scenery category. Fixed: Fixed an issue where the remove option while building items (Y) would delete two items when selecting certain items. Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. This should result in fewer images not loading into image panels. The Roblox graphics quality and dynamic items quality setting both control the quality of fireworks rendering and throttling, Added: The advanced coaster editor now supports two auto-smooth modes: full and yaw/pitch. Added: Now showing item subscript info in the item picker UI. Changed: Flat to steep slope (and the other way around) pieces in the simple editor are now shorter, the long variants have been moved to the more pieces menu. It's a very cool new coaster because the seats can rotate, allowing for some crazy new coasters that weren't really possible before.Tips to unlock the coaster (Serious Investments): https://www.youtube.com/watch?v=lymR_CT4QpQ---Links---Theme Park Tycoon 2: https://www.roblox.com/games/69184822/Theme-Park-Tycoon-2Discord: https://discord.gg/yydRTCP---Music---Music from Phoenix Wright: Ace Attorney, i guess Changed: Minor adjustments to the improve physics model. Added: In settings, there is now a button to "Delete everything", which clears your park while keeping your money (does not create a new save slot). Fixed: Fixed lantern secondary color not being there at all. Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. Added: Added new fonts to use with text signs. Fixed: Fixed various minor issues primarily related to triggers and throttling. Added: Can now replicate product cost of stalls. Fixed: Fixed the item scroller scrolling too far to the right. Fixed: Fixed an issue causing paths to be built when the mouse button is not being held down (hopefully). The old versions are now regarded as "legacy" and will be hidden from build, Added: When guests purchase consumptions from the reworked stalls, they will visually carry and consume it now. (Flatrides/stations cannot overlap, paths cannot overlap, terrain cannot overlap.) Tutorial | Theme Park Tycoon 2 Wikia | Fandom This update features the 4D, or 4th Dimension roller coaster that was inspired by X2 at Six Flags Magic Mountain. Fixed: Fixed ride stations at the end of the track not being recognized properly. Fixed: Fixed side item placement (walls, fences etc.) Inverted Coaster and Teacups has been replaced, older versions now legacy. (Required new achievement: Activated!) Fixed: Fixed a rare issue where guests could get stuck in a queue until the park was reloaded. (Required new achievement: Activated!) You may need to increase the color intensity of these items to get equally bright lights. Theme Park Tycoon 2, Water Park World and more @ Roblox. Changed: Updated the text filtering to comply with the current Roblox rules. (Not currently supported by controllers). Added: One way doorway (brick and wooden variants), one way routing (poles, metal and wooden variants) items.