attention. However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad! 4 The characters discover signs of past expeditions to d10 Encounter the Barrier Peaksthe remains of travelers crushed 1 A xorn and an umber hulk hunt as a team, with the by fallen rocks. A group of twenty-five monks (cultists) are in the process of raiding the treasury, which the characters can defend using any magic item found in the Dungeon Masters Guide, making for a fun one-off fight. Five monks led by an elder oversee a group of twenty prisoners toiling to keep the engines trunk for personal effects, and a table. For characters 5th-10th level. When the mephit dies, it explodes in a cloudChallenge 1/4 (50 XP) of steam. 8186 The way to reach Daoine Gloine isnt through Barrier Peaks Trinkets any pass in the peaks. It is held aloft Daoine Gloine. A group of five monks led by an eldermonk can be found here at any time, sleeping, eating,and taking part in decidedly non-monastic activities(gambling, flinging chamber pots at one another,comparing dueling scars, plotting a way to rob thetreasury, and so forth). The glass statues that fill Daoineoccupied Daoine Gloine have all long been turned to Gloine are the citys sacrificial victims, forced intoglass or driven out. Lost Laboratory of Kwalish | TM & 2018 Wizards. An inspection of the room and its control panels show that most of the magical- While in sunlight, an immured one has disadvantage mechanical components once here have been stripped on attack rolls, as well as on Wisdom (Perception) out. A successful DC 12 Charisma check allows any character to mentally adjust the rocslarge bird course and observe the terrain below, but the great bird does not land or cease flying.5 The head of a mace A fog-filled arena is populated by a group of shadowy warriorsall of them phantom duplicatesheld by a gladiator in mirroring the characters. You can stagger their introduction throughout the course of the adventure (as suggested in each NPCs description below), with each one able to provide a useful next step to help the expedition along. Most easily, the brains can guide As an added challenge to the task of rescuingcharacters through the process of transferring characters captured by the monks (including thosetheir intellect into a host such as a slain monk, or a who fall to the valley floor below the monastery),mechanical entity such as Ctenmiirs coffin or Gearbox. Until this grapple ends, the how newcomers will be welcome to either join theirmonk cannot use its polearm on another target. Part 1: Mission to the Barrier Peaks No matter what hook brings the characters into the adventure, any research into Kwalish's lost laboratory or any NPC familiar with the inventor's failed expedition to the Barrier Peaksestablishes that seeking out the A magical ferry boat that flies adventurers from a cliffside dock to an ancient floating island. The Lost Dungeon of Rickedness: Big Rick Energy; 2020. The same check reveals that wires lead Antimagic Field. The walls here own devices. Explorer's Guide to Wildemount [+] . Any equipment the quasit wears or carries is invisible with it.Fragile Bones. elements / supplements / lost-laboratory-of-kwalish / spells.xml Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Magic Items: Lost Laboratory of Kwalish - DND 5th Edition - Wikidot The target must succeed on a DC 13 Wisdom saving throw or become frightened of the merrenoloth for 1 minute. The merrenoloth targets one creature it can see within 60 feet of it. Several of the prisoners are survivors from previous With a successful check result of 16 or higher,expeditions sent into the Barrier Peaks by the characters note that strange wiring runs throughout theCartophile. It can also use its tongue or bite. Treat any group of leather faces as a swarm of bats, and see the leather works (area M7) for more information.Locations in the Monastery M3. These control panels arebe found by characters exploring the city. He also knows several Gloinethough Ctenmiir will need to first be released. experiments. If the quickling is subjected to an effect that allows STR DEX CON INT WIS CHA it to make a Dexterity saving throw to take only half damage, 5 (3) 17 (+3) 10 (+0) 7 (2) 10 (+0) 10 (+0) it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.Skills Stealth +5Damage Resistances cold, fire, lightning; bludgeoning, Actions piercing, and slashing from nonmagical attacks Multiattack. The brain in a jar has advantage on savingthrows against spells and other magical effects. If the damage is reduced to 0, the adept catches the missile if its smallAmbusher. Haggard prisoners frantically shovel oreto track the comings and goings of the merrenoloths into these hatches, which pulse with a deep-red glow.ferry. Only now, Kwalishs lost research is desperately needed! Hit: 5 (1d6 + 2) piercing damage. Subscribe to get the free product of the week! Each creature in that area mustSpeed 10 ft., fly 40 ft. succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a STR DEX CON INT WIS CHA successful one. Lost Laboratory of Kwalish | TM & 2018 Wizards. Lost Laboratory of Kwalish - Adventure Lookup It's not in the AL Content Catalogue, so no. Hit: 6 (1d6 + 3) piercing damage. This adventure explores two locations within the Barrier Peaks, and includes new monsters, magic items, and spells, plus sci-fi trinkets, random encounters, and even rumors of the area submitted by the player community!